Meet The Team
Tyler
Trevell - Co-Founder, Design, Business.
"I formed Crystal Core in 2009 with my good
friend (and co-founder) Scott Miles. Since then I have taken the role of
Design and Business Management, overseeing most external communications, as
well as helping out in project design and production."
Scott
Miles - Co-Founder, Design, Art.
"Tyler and I formed Crystal Core in early 2009.
As co-founder of the group, I help the team by developing assets and
overlooking how the game looks and feels. I also contribute to the design of
our projects and make sure things fall into place as intended."
Lauren Orrells - Character Designer, Concept Artist.
"I'm a passionate artist who loves designing characters and creating artwork.
I also love playing games, so developing character concepts and other designs for Crystal Core couldn't be a more enjoyable role."
Dan Hargreaves - Character Artist.
"I'm Dan, i do teh artz."
Robert Chudalla - Level Designer.
"I'm the Level Designer at Crystal Core. My focus is on designing believable environments, laying out the levels and incorporating gameplay elements into my levels for maximum replayability and fun."
Amey Parulekar - Gameplay Programmer.
"Well, I'm the other half of the programming team here at Crystal Core. Nuff said"
Sam Clark - Gameplay Programmer.
"I'm a part of the programming team. My focus is on gameplay mechanics,
and my aim is to make our games as enjoyable as possible.
Before Crystal Core I worked at Sumo Digital on Virtua Tennis 2009
and Sonic & Sega All-Stars Racing."
Sudarsan Varma - Environment Artist.
"I'm the 3D Environment Artist at Crystal Core. I love to create game environment stuff - buildings, props, vehicles, weapons, you name it. Currently I work in Totonto as a 3D Artist. I graduated from VANARTS, Vancouver Canada in Game Art & Design."
Mariusz
Jasionowicz - Music Composer, Sound Designer.
"I'm the Music Composer and Sound Designer at Crystal Core. I am responsible for everything that comes out of your speakers.
I have two passions; music and games. So I think that making sound and music for games is the best way to fulfill both passions."


